Aquagirl V

Personality
Kara can be a nice girl, unless Beast Girl and Terra is messing with her. She is outgoing, and flirtatious.

Physical Appearance
 Kara is a beautiful Atlantean young woman, with short spiky red hair, crystal blue eyes, and a light tan. She stands about 5'5 ft tall, and weighs about 116 lbs.

Early Life:
Before Kara became Aquagirl, she was an Atlantean sorceress ranked #2 in the AST. The first was her cousin, Mikilura(the Crimson Sea Witch). After the tournament cermony, Milkilura attacked Atlantis along with Killer Croc, Trident, and Black Manta. They nearly killed all of the Altanteans. Kara had a face off with her cousin, which ended up with both of them getting electrocuted. By the time the Justice League showed up, it was over. The four villians fled. Later on, when Aquaman and Kara went to the Justice League Base. They then, set up Kara, Ryan, Megan, and Pyrus to become the new Teen Titans.

Equitment/ Gear/ Supplies
Aquagirl's Costume

Powers and Abilities
Atlantean biological adaptation: As an Atlantean, Kara has the ability to breathe underwater. She is also adapted to survive on the ocean floor.


 * Superhuman Strength: As an Atlantean, she possesses above average superhuman strength allowing for her to survive the depths of the oceans.
 * Enhanced durability: Most likely due to her Atlantean blood, she is able to withstand high water pressure.
 * Superspeed Swimming: Kara's strength gives her above average swimming speeds. Kara5.jpg

Sorcery: Kara is the daughter of the headmistress of the A.S.T(Atlantic Sorcery Tournaments), and she is in it herself.
 * Electricity generation:Kara8.jpg Kara has the power to generate electricity from the eel tattoos on her arms, which she can channel through water or use as a direct offense against opponents.
 * Hydrokinesis: Kara is able to manipulate water to serve any number of uses: water blasts, whips, waves, Kara9.jpgds, or water spouts to lift her off the ocean floor.
 * Hard-water constructs: Kara has the unique ability to solidify water into a myriad of different weapons for physical attacks and protectiveness as well. For example, she can create a manta-shaped shield as well as a giant octopus whose tentacles are used for defensive and offensive purpose.

Multilingualism: Kara can speak both English and Atlantean